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4/28/08 update : SELECT THAT MESH : if you use the arguments that lets you hide objects of certain types, it won't unhide all of the objects of that type anymore 4/27/08 update : (NEW SCRIPTS) ITEM POS COPY : Just select at least two items, run script, and it'll copy the transform keys to the other selected items. KNIFESCREEN : This performs a 2d poly slice across the screen using the viewport's axis and the angle defined by (2 verts) or (1 edge). LAYER HIDE ALL TOGGLE : This script is darn handy! Fire it once to hide all layers but MAIN. Fire it again to show them all again. LAYER NEW GROUP IT : This creates a new layer in the group you're currently in, so you don't have to spend any time dragging/dropping. LOOP SLICE DECIDE : If you have 1 edge selected, it turns off "slice selected". I you have more than 1 edge selected, it does the opposite. PART OR SET APPLY : This makes applying polygon parts or selection sets a bit easier because it's on one hotkey and can delete illegal chars. PIVOT COPY TO SEL : Select multiple items and it'll copy the pivot pos from one item to another. PRINT HOTKEYS : This lets you do a hotkey search. It searches both the default modo hotkeys and your custom hotkeys. RANDOMSEL_NEW : This script is to randomly select or deselect VERT, EDGES, or POLYS using the percentage you enter. SEL_TOGGLE POLY TYPE : Hold your mouse over a poly and fire script and it'll toggle all the polys in the layer that have that same vert count. SELECT LINES : This expands the selected edge row until it finds two edges that touch the same poly. Works great for tesselated quads SELECT PARENTS : This script is to select the parents or children of whatever items you have selected. SELECT POLYS BY TEXTURE : If you have multiple materials with the same IMAGE in them, you can select all their polys quickly. STRETCH FLIP : You just need to bind this to 3 hotkeys inside the stretch tool, so you can easily flip any axis with one hotkey. TUBE TO CHAIN : This script converts tubes to 2ptPoly chains and back. It makes pipe editing easy because you can use any deform tool! (SCRIPT UPDATES) ALIGN_FIT : fixed two pivot adjustment bugs. CARD TOOLS : now works with the mac. FLATTEN : fixed a symmetry bug as well as an up axis bug MESH CLEANUP : put in a safety check for the "senetemp" selection set to stop some bugs. QUICK BOOLEANS AND DRILLS : Now has a new boolean type which retains UVs. :) ROTATE TO OR UNROTATE : running select.expand twice to get around a bug. SELECT REST : gave it an overhaul to increase speed dramatically and fix a small bug SELECT THAT MESH : now lets you select through any items you don't want to select (such as backdrops) and also has a small bugfix. SUBPATCH_KEEPSEL : M3 broke my optimization, so I had to revert to the slower method again. :( SUPER UV TOOLS : medium update - I *FINALLY* got around to fixing that uv island determination bug! It didn't occur all that often, but it sure was annoying when it did. :P - This script now works with modo 302. - This script now works on the mac. - There's a new feature to select material groups in the shader tree by search terms. - There's a new feature to select clips in the clip list through search terms VIEWPORT_DISPLAYTOGGLES : "toggleFGBG" added. This flips both FG and BG to be opposites. WORKPLANE_OFFSET TO CURSOR : if the mainlayer was active and invisible, it used to cause a problem. Not now. (...click here for the complete list...) |
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ALIGN - FIT ver 2.9 | updated 4/27/08 | ||||
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This tool is for ALIGNING and/or STRETCHING whatever's
currently selected to whatever OTHER elements are also selected. There's also point to point aligning and scaling, as well as pivot alignment. -(2-11-07) : I added anchor to pivot and also put in a small layer ref fix. -(9-16-07) : M3 update -(4-27-08) : fixed two pivot adjustment bugs. TUTORIAL VIDEO (3MB H264 MOV) ANCHOR TO PIVOT VIDEO (189K H264 MOV) |
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CARD VIEW CREATION TOOLS ver 1.2f | updated 4/27/08 | ||||
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Modo2's got a new type
of gui, called the CARD VIEW.. It's similar to HTML in that
you can place buttons or links anywhere on each card, so it's really handy if you want to make a non-standard gui. It's all text based though and thus takes a lot of work to create, and so that's why I created this card view creation script that works with polygons to make them very easy to edit. -(9-16-07) : fixed image path + new user.val safety + new safety for card name. -(4-27-08) : now ported to the mac -INSTRUCTIONS VIDEO (25MB H264 MOV) |
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EDGE SELECT BY NORMAL ver 1.0f | updated 2/11/07 | ||||
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This script is for
selecting or deselecting edges based off of the angle between the
two polys connected to it. This pic describes what all of the buttons do. DESCRIPTION PNG |
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EXTRUDE ALONG EDGE PATH ver 1.1 | updated 9/16/07 | ||||
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This script is to
extrude a polygon set along a edge path. It's really great for
baseboards or trim or pipes or whatnot. The tutorial video will explain best how to use it. -(9-16-07) : fixed a serious selection set bug TUTORIAL VIDEO (8MB H264 MOV) |
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KNIFE SCREEN ver 1.0 | updated 4/27/08 | ||||
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This script is to
perform a 2d poly slice across the screen using the viewport's axis,
and the angle you defined by selecting (2 verts) or (1 edge). It can also do 1d cuts as well. Very handy when you've got a precise cut that you need to perform on architecture. DEMO VIDEO (1.4MB H264 MOV) |
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PASTE and SELECT ver 1.1 | updated 5/28/06 | ||||
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This tool is exactly
the same as a regular paste only when you paste it'll select what
you just pasted. VERY handy! :) |
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