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4/28/08 update : SELECT THAT MESH : if you use the arguments that lets you hide objects of certain types, it won't unhide all of the objects of that type anymore 4/27/08 update : (NEW SCRIPTS) ITEM POS COPY : Just select at least two items, run script, and it'll copy the transform keys to the other selected items. KNIFESCREEN : This performs a 2d poly slice across the screen using the viewport's axis and the angle defined by (2 verts) or (1 edge). LAYER HIDE ALL TOGGLE : This script is darn handy! Fire it once to hide all layers but MAIN. Fire it again to show them all again. LAYER NEW GROUP IT : This creates a new layer in the group you're currently in, so you don't have to spend any time dragging/dropping. LOOP SLICE DECIDE : If you have 1 edge selected, it turns off "slice selected". I you have more than 1 edge selected, it does the opposite. PART OR SET APPLY : This makes applying polygon parts or selection sets a bit easier because it's on one hotkey and can delete illegal chars. PIVOT COPY TO SEL : Select multiple items and it'll copy the pivot pos from one item to another. PRINT HOTKEYS : This lets you do a hotkey search. It searches both the default modo hotkeys and your custom hotkeys. RANDOMSEL_NEW : This script is to randomly select or deselect VERT, EDGES, or POLYS using the percentage you enter. SEL_TOGGLE POLY TYPE : Hold your mouse over a poly and fire script and it'll toggle all the polys in the layer that have that same vert count. SELECT LINES : This expands the selected edge row until it finds two edges that touch the same poly. Works great for tesselated quads SELECT PARENTS : This script is to select the parents or children of whatever items you have selected. SELECT POLYS BY TEXTURE : If you have multiple materials with the same IMAGE in them, you can select all their polys quickly. STRETCH FLIP : You just need to bind this to 3 hotkeys inside the stretch tool, so you can easily flip any axis with one hotkey. TUBE TO CHAIN : This script converts tubes to 2ptPoly chains and back. It makes pipe editing easy because you can use any deform tool! (SCRIPT UPDATES) ALIGN_FIT : fixed two pivot adjustment bugs. CARD TOOLS : now works with the mac. FLATTEN : fixed a symmetry bug as well as an up axis bug MESH CLEANUP : put in a safety check for the "senetemp" selection set to stop some bugs. QUICK BOOLEANS AND DRILLS : Now has a new boolean type which retains UVs. :) ROTATE TO OR UNROTATE : running select.expand twice to get around a bug. SELECT REST : gave it an overhaul to increase speed dramatically and fix a small bug SELECT THAT MESH : now lets you select through any items you don't want to select (such as backdrops) and also has a small bugfix. SUBPATCH_KEEPSEL : M3 broke my optimization, so I had to revert to the slower method again. :( SUPER UV TOOLS : medium update - I *FINALLY* got around to fixing that uv island determination bug! It didn't occur all that often, but it sure was annoying when it did. :P - This script now works with modo 302. - This script now works on the mac. - There's a new feature to select material groups in the shader tree by search terms. - There's a new feature to select clips in the clip list through search terms VIEWPORT_DISPLAYTOGGLES : "toggleFGBG" added. This flips both FG and BG to be opposites. WORKPLANE_OFFSET TO CURSOR : if the mainlayer was active and invisible, it used to cause a problem. Not now. (...click here for the complete list...) |
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ALIGN - FIT ver 2.9 | updated 4/27/08 | ||||
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This tool is for ALIGNING and/or STRETCHING whatever's
currently selected to whatever OTHER elements are also selected. There's also point to point aligning and scaling, as well as pivot alignment. -(2-11-07) : I added anchor to pivot and also put in a small layer ref fix. -(9-16-07) : M3 update -(4-27-08) : fixed two pivot adjustment bugs. TUTORIAL VIDEO (3MB H264 MOV) ANCHOR TO PIVOT VIDEO (189K H264 MOV) |
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CARD VIEW CREATION TOOLS ver 1.2f | updated 4/27/08 | ||||
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Modo2's got a new type
of gui, called the CARD VIEW.. It's similar to HTML in that
you can place buttons or links anywhere on each card, so it's really handy if you want to make a non-standard gui. It's all text based though and thus takes a lot of work to create, and so that's why I created this card view creation script that works with polygons to make them very easy to edit. -(9-16-07) : fixed image path + new user.val safety + new safety for card name. -(4-27-08) : now ported to the mac -INSTRUCTIONS VIDEO (25MB H264 MOV) |
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EDGE SELECT BY NORMAL ver 1.0f | updated 2/11/07 | ||||
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This script is for
selecting or deselecting edges based off of the angle between the
two polys connected to it. This pic describes what all of the buttons do. DESCRIPTION PNG |
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EXTRUDE ALONG EDGE PATH ver 1.1 | updated 9/16/07 | ||||
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This script is to
extrude a polygon set along a edge path. It's really great for
baseboards or trim or pipes or whatnot. The tutorial video will explain best how to use it. -(9-16-07) : fixed a serious selection set bug TUTORIAL VIDEO (8MB H264 MOV) |
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KNIFE SCREEN ver 1.0 | updated 4/27/08 | ||||
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This script is to
perform a 2d poly slice across the screen using the viewport's axis,
and the angle you defined by selecting (2 verts) or (1 edge). It can also do 1d cuts as well. Very handy when you've got a precise cut that you need to perform on architecture. DEMO VIDEO (1.4MB H264 MOV) |
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PASTE and SELECT ver 1.1 | updated 5/28/06 | ||||
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This tool is exactly
the same as a regular paste only when you paste it'll select what
you just pasted. VERY handy! :) |
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QUICK PIPE Ver 1.0 | updated 2/11/07 | ||||
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This script is to
create a pipe using your selected points. It uses the thickness and
number of segments of the last created TUBE PRIMITIVE.. I made this script so I could create accurate pipes very quickly. You just can't do that with the tube primitive, the curve extrude, bevelittle, or any other tools, so it was needed. -(2-11-07) : The script now works with edges, so you can create multiple pipes in one click and don't have to pay attention to selection orders anymore. The vid will describe it best: -DEMONSTRATION VIDEO (1MB H264 .MOV) |
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ROTATE TO OR UNROTATE ver 1.021 | updated 4/27/08 | ||||
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This script does three
different things: - Unrotate an object - Place an object anywhere onto another object. - Paste an object anywhere onto another object. - (All without any background layers or separate items or anything.) -(9-16-07) : symmetry fix + fixed a bug if the last used viewport was the uv view. -(4-27-08) : running select.expand twice to get around a bug. It's got a number of features, so it's best just to explain the script through video: TUTORIAL VIDEO (27MB H264 MOV) |
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SELECT_FLOOD TOGGLE ver 1.2 | updated 9/16/07 | ||||
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This script is to
floodfill the the selection area underneath the mouse. If your mouse
is over unselected geometry, it will select it. If it's over selected geometry, it will deselect it. The script works with verts, edges, polys and symmetry. -(9-16-07) : doesn't toggle hidden elements anymore + added a progress bar It has one argument, and that's "noDiagonal". It's only if you wanna deselect orthogonal polys. Here's an image to illustrate how the script works : instructions image |
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SMART QUAD and STRIP ver 3.32 | updated 10/29/06 | ||||
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This tool is kinda like "3pt2quad",
only it can do a lot more: 1) single polygons 2) strips of polygons 3)meshes of polygons. -(8-9-06) : Now works on translated layers -(10-29-06) : I put in a vert safety check. I put in a hack for M2's reference bug. I fixed an edge selection bug. DEMONSTRATION animated GIF The instructions are in the script file. |
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SUPER REMOVE ver 1.8 | updated 9/16/07 | ||||
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This tool is just like
the regular remove, only it's smart enough to know which verts it
should delete and which it shouldn't. You can type in a number that controls which verts would get deleted. I basically have this script bound to two hotkeys that cover each end of the spectrum and that's made it perfect. I can always do EXACTLY what I want with the script. -(9-16-07) : finally fixed the damn infinite loop! + added progress bar + M3 update DIAGRAM : This diagram shows you what numbers you should use. |
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SUPER TAUT ver 3.1 | updated 9/16/07 | ||||
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(2-11-07)
: This script is for: - 3d taut - 2d taut and 2d axis constrained taut - planar taut and planar ray taut and planar 2d taut - Also, I put in the element ACTR bugfix and now have it retain selections afterwards. -(9-16-07) : fixed planar taut bug + symm syntax fix + added selection mode guesses There's too many options to describe here, so I made a video to go over how to use it: DEMONSTRATION MOV (8MB H264 MOV) |
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SUPER UV TOOLS Ver 2.66f | updated 4/27/08 | ||||
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This script has a bunch of
different UV tools. I mainly wrote it because I wanted level
design to be a little easier in modo, and so I wrote a script to do the architectural uv-applications that we need. I'm still going to add more features, but right now it's got a LOT. -Batch UV Applications: So you can perform UV projections to lots of geometry at once. -UV Edits: Flip, rotate, scale, texture spaced UV movement, etc. -UV Fits, 2D fits, 1D fits, 2d-constrained 1D fits, etc. -UV alignments: align uvs to each other, align to uv borders, etc. Version 1.0 video -(10-29-06) : Version 2.0 changelist Version 2.0 video -(10-29-06) : Version 2.3 changelist Version 2.3 video -(4-27-08) : Version 2.66 changelist |
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SUPER WELD ver 1.91 | updated 9/16/07 | ||||
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This tool is for welding
verts and EDGE ROWS! -It welds (n) edge row(s) to the last selected edge row. -If you want to weld edge loops, just deselect one edge from each row. -When you're welding verts, it will remove all illegal polygons for you. If you don't want it to do that, just append "keep2pts" to the script. -(8-9-06) : It only merges the welded verts and now properly deletes the illegal polys again -(9-16-07) : new "leaveUVs" option so uvs won't be welded + "keep2pts" works with edges demo animated gif |
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UNBEVEL Ver 1.21 | updated 9/16/07 | ||||
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This script is so you
can unbevel edges. To unbevel an edge, you select an edgerow.
The border edges on the edgerow will point to where all the other edges will be merged to. -(8-9-06) : It now works on layers that have been translated. -(10-29-06) : It got a hack to try to avoid the modo2 symmetry slowdown bug. -(2-11-07) : Small hack to get around a modo2 layer reference bug. -(9-16-07) : added a progress bar more detailed instructions demo animated gif |
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WORKPLANE OFFSET TO CURSOR Ver 1.3 | updated 4/27/08 | ||||
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This script is to offset
the workplane to the 3d spot under the mouse cursor. This
script is different than workplane.fitGeometry and workplane.fitSelect because it doesn't change the workplane angle at all. Plus it uses a 3d workplane and not a 2d workplane, so you can work in all three dimensions at that spot! All in one click! :) The tutorial video will better explain how to use it. -(9-16-07) : "justGoTo" feature like modo's viewport.goto, only it works on background items. -(4-27-08) : if the mainlayer was active and invisible, it used to cause a problem. Not now. TUTORIAL VIDEO (6MB H24 MOV) |
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| site and scripts made by seneca menard |
modo scripts updated 4-28-08